1) Who are you people?

We are a group of friends, which met each other after a number of diverse guild affiliations. Some were good, some not. We try to use our experience to make this guild better, by not repeating mistakes and improving successes. We just want to play without bothering who gets the Epic Mace of Ultimate Head Cracking that just dropped off a lousy Murloc, because we know, without saying anything, who in group can use it with most benefit, and if nobody can, it just belongs to the luckiest member in the group, no questions asked. We'd rather say It's yours! than I want it!!! Keyword here is Shared common sense.

2) What's a non-hardcore guild? I'm confused...

It basically means that we do raid, just not 24/7. Also, we welcome any and all casual players that can follow and uphold our rules. To raid with us, all that's needed is:

  • Usage of a mandatory add-on pack
  • Strategy research and reading prior to boss fights (Know your role)
  • Have your consumables of choice available whenever possible when raiding

Since all of our members value real life above playing, backups get into our raids often, in fact, we strive to keep our raiding roster ready to *always* have a replacement for any given role/spot. We're casual (not reckless), so we need more numbers than the average raiding guild for that very reason.

If you're not into raiding, nobody will say you are a bad guild member because you don't want to join that Gnomeregan group for the 55th time. If you have anything more important to do, or better yet, more fun, go for it. Since we know that fun is a very subjective matter, go after whatever is your goal in game. If someone else shares your concept of fun, you may get help (if desired), otherwise, you get someone nice to talk with while you hit the 1000000th furbolg to get enough faction. But don't blame us if you group with one of our raid leaders and he starts bugging you to raid...they're trained to find good skilled players wherever they are.

We don't have limits for alts you wish to bring in, or level of alts. We do have, though, class and level restrictions on main characters to join if you're not a real life friend or relative of a guild member. At this moment, the minimum level required to join is 71. Class restrictions are based on current numbers of any given class, and fluctuate with time.

3) Why <Not Dead Yet>?

After a long and heated debate, we decided we wanted to name it after something related to Monty Python. Clexie's first idea was <Not Dead Yet>. If you don't know what it means, get Monty Python and The Holy Grail and watch it. If you don't, you'll suffer dire consequences (besides missing great part of our internal jokes) if you manage to join us. What? You're not going to watch it and try trick us? Sorry, but it's one of the few mandatory requirements to join our guild. Are we kidding? No. We mean it .

4) Are you people nuts?

Short answer: yes.

Long answer: If you consider nuts any player that doesn't do whatever is in his reach to get every piece of epic stuff he can put his/her hands on, or to use and force anybody around them and their mamas to get that Boots of Uber Butt Kicking they're missing from their set, yes, we are crazy. It doesn't mean we won't be doing endgame instances like Naxxramas or Ulduar (as already mentioned above). It means that we will only do it, when we have enough people willing to go there, and more, having fun while at it. If at any given day we don't get that enough people, it'll not be the end of the world. We'll work, and with your help, fix it. Our main goal is fun, not drops.

5) What is your policy with abuse/invective in guild chat?

Zero tolerance. A respectful environment is vital to assure a drama free environment. If you really feel the need to vent your anger or express your happiness, here, creativity is a must. All caps, spamming or cursing can be done by any 7 year old. You have a brain, use it. Swearing is out. Double entendre, however, is fair game.

6) Common sense may work in smaller groups, but what about endgame raiding?

We've had good results for several years defaulting to common sense and a shared sense of purpose.

7) Ranks and Responsibility

It is our goal to create a ranking system that reflects a couple fundamental points:

  • Higher ranked players are not better than lower ranks.
  • With rank comes additional responsibility not honor.
  • All decisions are made through consensus with equal representation.

For more information about which are our ranks, please refer to our Roster link on the main page. Anybody at SirRobin Knight rank and above are officers. African Swallows are officers' alts, and Europe Swallows other members' alts. The idea is that as our guild grows, if there's no means to manage and delegate authority and establish benchmarks and goals for promotion, chaos will ensue. Again, the hierarchy to the ranks is in place to indicate responsibility, not worth to the guild. As players change their desired amount of commitment they will move up or down in rank to reflect their responsibilities.

8) How do I join your fine hospice?

If you made this question, I guess you are familiar with our rules, and share our goal. The good news is: anybody can join us. The bad news is: wanting it is not enough. Why you ask? We found out that random/indiscriminate invites raises guild numbers as fast as it destroys quality.

Some things you need to know beforehand:

#1: We have a zero-tolerance policy on rule breaking and anti-social behavior, including greedy behavior. Griefing younger players, improper use of public channels or guild chat, or any broken rule is a bannable offense. Using all caps or spamming in guild chat, being single-minded about a piece of loot or item to the point of being moronic or idiotic, or plainly asking questions answered here or in the guidelines (which all recruits are required to read prior to joining) will assure you an insta /gkick. That said, we are not shy of disciplining or removing any offenders, as we see fit, at any time.

#2: If you are after the most epics on the shortest timespan (and effort) possible, there are much, much better options out there. We're into it to learn a fight by ourselves, beat it in more than one way, and anything that drops is a consequence of our effort, not the goal. Anyone who have tried beat an encounter in endgame based solely on Internet info knows that between knowing the theory and putting it to use there is a gap made of blood, tears and (a lot of) sweat. If you're willing to bleed, cry and work hard to earn your place (when RL allows), you're welcome here.

#3: Knowing how to play your class in a raid helps, but everyone needs to learn it someday, might as well be with us. Just because we bear the casual tag, doesn't mean we're careless. We give priority to real life, so our time in game is often much less than we would like. Because of that, we like to do that at maximum efficiency possible, always considering some people will need to learn a given encounter, which will be taught whenever it is needed, in a polite and clear way. The main idea here is, learn with us (by your personal effort), not from us (at our expense), and you'll do fine.

#4: Finally, we're not (only) after warm bodies. We're after friends that happen to be mature, respectful, well mannered and skilled players. We have good times, we have bad times, but we're here to stay. We want you to celebrate with us your 200th level ding, and explore the final expansion "The Rise of Murlocs". Bottom line, we're into it for the long run.

There are two ways of getting in: 1) Contacting an officer in game, and surviving our recruiting drill, or 2) Submitting an application. Go to the Guild Application Forum on this webpage, and tell us who you are, your play style, and more importantly, why you want to join us. Every application will be considered, and will get a reply. By the way, we don't do that because we are overly picky. We don't care about your age, sex, religion, political view or whatever. We just want to be sure you are a good person, and will become an asset, not an annoyance.

 

Last update: 2009/07/12